After refining my 2D character concept, I brought it into Meshy to generate a base 3D model, which I then exported into ZBrush for further development. This workflow allowed me to quickly establish a solid foundation and focus on sculpting refinement and detail.
I optimized the model through decimation, carefully reducing polygon count while preserving key forms and surface detail. This process reinforced the importance of understanding each tool in the pipeline and how to balance efficiency with quality in real-time production workflows.